Multiplayer is coming!

Discussion and feedback on Construct 2

Post » Thu Jan 30, 2014 7:30 am

What exactly is your point?

You more or less confirmed what I said or misinterpreted what I tried to explain. Between only p2p and only a server side setup, I prefer the last, between both if I need to choose, I would still go with the last, and between a combination of both, of course I would take both to benefit from both of them. It just seem it was going to be one or another, if you can combine both of them, then great.

I was not trying to argue with you.weiterer2014-01-30 07:31:30
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Post » Thu Jan 30, 2014 7:34 am

[QUOTE=weiterer] What exactly is your point?

You more or less confirmed what I said or misinterpreted what I tried to explain. Between only p2p and only a server side setup, I prefer the last, between both if I need to choose, I would still go with the last, and between a combination of both, of course I would take both to benefit from both of them. It just seem it was going to be one or another, if you can combine both of them, then great.

I was not trying to argue with you.[/QUOTE]



How about this approach:


webrtc offering data connection taking your data trhough the webrtc supported nodjs, but then, a direct p2p implemented side by side to support voice chat as you play :)

Oh my ... heads will go boom.
Who dares wins
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Post » Thu Jan 30, 2014 5:39 pm

found a good read for those interested in multiplayer but need something to do while waiting for the update :)

Fast-Paced Multiplayer: Sample Code and Live Demo
or
Start from Part 1 (this part addresses cheating and other stuff that has been discussed in this thread)russpuppy2014-01-30 21:42:56
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Post » Thu Jan 30, 2014 9:02 pm

[QUOTE=russpuppy] found a good read for those interested in multiplayer but need something to do while waiting for the update :)

Fast-Paced Multiplayer: Sample Code and Live Demo
or
Start from Part 1 (this part addresses cheating and other stuff that has been discussed in this thread)[/QUOTE]

Unfortunately, your links are dead. Here is a link to the Reddit thread and here is a direct link to Gabriel's site. :)
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Post » Thu Jan 30, 2014 9:43 pm

[QUOTE=Thijsku] [QUOTE=russpuppy] found a good read for those interested in multiplayer but need something to do while waiting for the update :)

Fast-Paced Multiplayer: Sample Code and Live Demo
or
Start from Part 1 (this part addresses cheating and other stuff that has been discussed in this thread)[/QUOTE]

Unfortunately, your links are dead. Here is a link to the Reddit thread and here is a direct link to Gabriel's site. :)[/QUOTE]

@Thijsku thanks, i fixed my original links as wellrusspuppy2014-01-30 21:43:23
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Post » Sat Feb 01, 2014 5:05 pm

Bump...

@russpuppy thanks for the link! The part about cheating gave a pretty good overview of dealing with cheaters. :)
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Post » Sun Feb 02, 2014 7:47 am

I think we need to jump ahead and realize. That C2 is going to make a poor authoritive server.

By this I refer to the fact that C2 can only support 1 world simulation. At this point either we need to be creative to handle worlds or we need to ask @Ashley to somehow support multi world simulation with no visuals. Personally I think we need to get Ashley to allow us to do world simulations.
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Post » Sun Feb 02, 2014 5:50 pm

Im so glad i have bought C2, the continious updates are great.

And great support on the forum.


Me za very happy naauuw!
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Post » Sun Feb 02, 2014 6:10 pm

@xanxion
I agree. It's shocking. When I visit other tools, apis's i'm now shocked and spoiled but that lack of speedy releases. I can only imagine Ashley is some kind of awesome programmer.
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Post » Wed Feb 05, 2014 7:21 am

Ashley just tweeted: "With Chrome 32 and Firefox 27, WebRTC DataChannels are now cross-browser interoperable. Multiplayer here we come!"

We are getting close!
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