Multiplayer is coming!

Discussion and feedback on Construct 2

Post » Wed Feb 05, 2014 8:19 am

Hey guys,

I'm also very exited about the new multiplayer feature, but I'm asking myself how mighty it really is. Can you make massive online games with 10+ of players? Can it handle big Maps and a lot of actions like in RTS games? Will it ever really work on mobile without wifi, like in 3G or even edge?

I'm not that great in programming, so I may never program an MMORPG :-D I'm just curious.:)
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Post » Wed Feb 05, 2014 8:26 am

@Beaverlicious

It definately is possible.
But it will come down to implementation skills.

The fact anyone can make games with construct 2, does not mean everyone actually can make a game with it
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Post » Wed Feb 05, 2014 8:33 am

@lennaert

Haha, well spoken dutch friend:)

Good to know, that there will be such possibilities. Maybe in a team...;-)
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Post » Wed Feb 05, 2014 10:42 am

Be prepared for ~5 posts on "How do I do an MMO" per day [<:o)] !

Btw, I can't wait for the multiplayer (next !) release of C2 ! Got a project ready for this, and I'm tired of playing versus the bots, I need real players !




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Post » Wed Feb 05, 2014 12:12 pm

Kyatric2014-02-05 12:12:57
New to Construct ? Where to start

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Please attach a capx to any help request or bug report !
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Post » Wed Feb 05, 2014 12:27 pm

[QUOTE=Beaverlicious] Hey guys,

I'm also very exited about the new multiplayer feature, but I'm asking myself how mighty it really is. Can you make massive online games with 10+ of players? Can it handle big Maps and a lot of actions like in RTS games? Will it ever really work on mobile without wifi, like in 3G or even edge?

I'm not that great in programming, so I may never program an MMORPG :-D I'm just curious.:)[/QUOTE]
WebRTC is a promising API, but support currently varies ~ caniuse.com/#feat=rtcpeerconnection
(still can't add links -_-)
Out of mobile browsers, it might work on mobile Chrome, but that's it for now.
Regarding networks, it depends not so much on speed (for a simple game you might need only to transfer several kilobytes of data per second), but rather on latency - neither 3G or edge are known for particular stability.
Generally multiplayer over WebRTC sounds very promising, but I'm interested to hear how sync issues are going to be approached, or if they're going to be left on developer' fault.YellowAfterlife2014-02-05 12:30:34
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Post » Wed Feb 05, 2014 12:38 pm

[QUOTE=Kyatric]
[/QUOTE]

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Post » Sun Feb 09, 2014 9:37 pm



Whoo! Can't wait!
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Post » Sun Feb 09, 2014 11:14 pm

Wow, i will buy Construct 2 next week :)
Thanks for the heads up.
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Post » Mon Feb 10, 2014 1:25 pm

Damn ! I missed this tweet !
This is an important week in C2 history ! :)
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