Multiplayer Objects Synced on Wrong Layer

Discussion and feedback on Construct 2

Post » Mon Jan 05, 2015 5:05 pm

I was trying to sync all my NPCs and in the peer version of the game their shadows were appearing but they weren't. After some testing, I found the NPC family is being synced to the very bottom layer instead of the layer they are on in the host's game effectively making them invisible because a tilemap covers them up. What am I doing wrong here?
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Post » Mon Jan 05, 2015 5:30 pm

I believe layers are not synced ; they shouldn't move if created the same way, but you can force your objects on the right layers locally on each peer, like in the multiplayer pong/shooter examples.
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Game Producer & Independent Developer - http://raphaelgervaise.com
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Post » Mon Jan 05, 2015 9:07 pm

Ah OK I thought they might be because my obstacles that can be grabbed and thrown were going to the right layer. But that clarifies things, thanks!
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