[Multiplayer] Platform Football Game

Show us your completed creations made in Construct 2

Post » Fri Dec 23, 2011 8:39 pm

Hi guys ! So here is my first attempt as a video game, gladly assisted by Construct 2.

The concept is pretty simple : your character must throw the ball in the adverse goal. You can move, jump, double jump on walls, catch the ball and shoot it.

http://dl.dropbox.com/u/54394996/foot/index.html

For now, there is only one playable character, mainly because I can't test multiplayer alone :p I'm interested on making a server-based multiplayer mode, so I'm considering the Zack0Wack0's Socket plugin. I may also add different game modes and gameplay improvements.

Please let me know about any critic or suggestion on how to improve the game, I'm new here and still learning :)

Many thanks from France :)Morhaus2012-01-15 22:26:27
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Post » Fri Dec 23, 2011 10:03 pm

my two cents :)

It's not the CAPS to hold the ball, it's the shift :)

The key to shoot should be another key than down arrow :)

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Post » Fri Dec 23, 2011 10:18 pm

Haha thank you I just couldn't remember the correct translation :)

I changed the shoot key to Control.
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Post » Fri Dec 23, 2011 10:24 pm

Wow Cool game, You considering releasing the capx? ;D
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Post » Fri Dec 23, 2011 10:38 pm

It's quite simple and still WIP :p Construct 2 is doing most of the job handling the physic behavior of the ball.

Football.capx
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Post » Fri Dec 23, 2011 10:44 pm

@Morhaus
Wow! Thanks :D:D:D.

What does 'WIP' stand for, Work in progress?
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Post » Fri Dec 23, 2011 10:49 pm

You're welcome :)
Yes, WIP means Work in Progress.
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Post » Sun Dec 25, 2011 3:57 pm

i like it

Soccer rulez !! :D
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Post » Sun Jan 15, 2012 10:25 pm

After a bit of learning on the Construct 2 SDK and the nowJS object and properties, I finally developed a plugin that allows client/server communication easily.

My only problem is that I don't know what is the best solution to synchronize the clients. Let's say each player controls a sprite on a platform game. Should I emulate every control from a client to another? Should I save the sprite position and synchronize it every tick ? The first solution seems by far the best, and it works nice when I try it, but it produces a small lag between the clients. The last solution is ways heavier and less pratical. Do you have any idea on how I shouls proceed ?

Thanks :)
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Post » Sun Jan 15, 2012 10:37 pm

Looks light you make have beaten talkinghead to it with the multiplayer plugin. Are you planning on sharing it?

On multiplayer no matter how well things are coded, There is allways a slight lag between communication. Its to do with the hosting. (I think)
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