Multiplayer problem

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Post » Fri Sep 12, 2014 1:08 pm

hello there :) i have 2 problems. first one is when peer connects to host, he gets 2 peerIDs. first one is similar to host, then second is unique. you can see it in log on the right side. second problem is when host creates object for peer. this object not on right position. or in position 0, 0, or between 0, 0 and position i set. hope you understand. sorry for my english)
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Post » Sat Sep 13, 2014 7:03 am

up
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Post » Sat Sep 13, 2014 12:02 pm

It went to (0,0) because the default input is x=0, y=0 upon initialization of the sync, and peer hasn't input anything.
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Post » Sun Sep 14, 2014 6:15 am

thank you) and what about 2 peerIDs for peer?
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