Multiplayer Server Based

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Post » Fri Aug 26, 2016 1:35 am

Hello guys,
I was looking how to make a multiplayer game and have a question..

When you have a multiplayer based even the server is a "player" being all P2P.

So, it's easy to cheat, no?
Because what happen is every change in your own game will be signalized for all players directly (P2P).

The correct way should be: Ask to the server if you can do what you are trying to, so, if the aswer is yes, the server send for all p2p what happened..?

I don't know if I was clear rsrs..
What do you think?
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Post » Fri Aug 26, 2016 1:38 am

Peers cannot cheat if you set up an authoritative host. The host can cheat but then all the peers would probably be out of sync.

You can set up a dedicated host on a server for people to connect to if you worry about hosts cheating.
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Post » Fri Aug 26, 2016 2:53 am

Oh, cool!
Yes I will try to make a dedicate server.

Thanks
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