Multiplayer - Server cost and pricing?

Discussion and feedback on Construct 2

Post » Sat Mar 15, 2014 9:03 am

I wonder what the typical bandwidth requirements would actually be for a popular game.
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Post » Tue Jun 10, 2014 1:34 pm

Any news about renting a server to get "extended features, including player logins and data storage (e.g. for players to accumulate inventory, achievements, ranks or experience points in a multiplayer game), leaderboards, location-based matchmaking, and possibly relay servers to help connect users who are behind extremely restrictive NAT"? I could use a server for matchmaking in my new game (find players in your region or with similar level/skill - will this be possible with saved data or data players submit to the server?)
Bl4ckSh33p-Soft - Custom Software and Indie Games
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Post » Sun Jul 13, 2014 12:10 am

@Bl4ckSh33p did you find what you were looking for?

i'm looking for the exact same thing :D
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Post » Sun Jul 13, 2014 10:51 pm

you can't do the database mysql login system to do all that? @Bl4ckSh33p
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