Multiplayer signalling server (Tools)

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Post » Fri Aug 22, 2014 3:59 pm



Multiplayer signalling server — Now for sale in the Scirra Store!
https://www.scirra.com/store/game-making-tools/multiplayer-signalling-server-161

The official Scirra Multiplayer Signalling Server helps peers using the Construct 2 Multiplayer object find and connect to each other. The signalling server does not relay any actual game data: it merely relays connection details so that peers can make direct connections to each other, and the actual gameplay data travels over those peer-to-peer connections, not via the signalling server. As a result bandwidth requirements should be minimal. For more information about the architecture of the multiplayer engine, see: https://www.scirra.com/tutorials/892/multiplayer-tutorial-1-concepts

Scirra hosts a free official signalling server at wss://multiplayer.scirra.com, running on a high-end dedicated server with a gigabit connection. If this is suitable for your needs, you do not need to run your own signalling server. You may also prefer to rely on the official server if you are not prepared to also run a dedicated server with an SSL certificate, which normally involves additional fees.

The signalling server is based on node.js and runs on Windows, Mac and Linux.

You may also wish to consider:

  • having a publicly reachable server with a direct connection to the Internet (without using Network Address Translation)
  • purchasing an SSL certificate to encrypt the connection to the signalling server, which improves connectivity for some devices
  • also hosting a TURN server (separate server software required) to improve connectivity for peers where STUN cannot achieve connectivity, e.g. symmetric NAT

The signalling server can work with none of the above, but the percentage of users who can successfully connect to the server across the Internet may be reduced. The signalling server can also be used offline on local area networks (LANs) where no SSL certificate or STUN/TURN servers are necessary.

The purchase is a license to run a single signalling server. If you wish to run multiple signalling servers concurrently, additional purchases must be made.



Use this topic to leave comments, ask questions and talk about Multiplayer signalling server
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Post » Sun Aug 24, 2014 12:57 am

Hello

Why I can not get the link?
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Post » Sun Aug 24, 2014 1:14 am

The store isn't public yet.
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Post » Sun Aug 24, 2014 1:21 am

newt wrote:The store isn't public yet.

When will it be available? I am interested. Will be dedicated servers?
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Post » Wed Aug 27, 2014 5:41 pm

@muguanatos all online now!
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Post » Sun Sep 14, 2014 8:29 pm

sooo, its a own signalling server eh. I like that allot but Is there any chance its price will be ever raised in the future? Will the purchase of own signalling server be permanent? Do i need any speciffic coding to handle own signalling server? Will there be a full step by step manual to handle the signalling server for dummies? I need to handle my wallet wisely at the moment
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Post » Mon Sep 15, 2014 2:15 pm

It's a permanent license for a single server, and we have no plans to change the price. You don't need to code anything, but correctly configuring it requires some technical knowledge, which is outlined in the description and covered in more detail in the readme.
Scirra Founder
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Post » Wed Dec 17, 2014 12:30 pm

today I want to buy the "Multiplayer signalling server" tool. and of course the Construct 2.
my question is whether i can use the "Multiplayer signalling server" tool on FTP account or i need to use VPS server? and do i get help or installation guide?
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Post » Wed Dec 17, 2014 1:48 pm

@maordany - the description on the store page covers the basics, and it comes with a readme with some extra details. However FTP is really something else entirely, so I'd recommend not trying to run your own signalling server if you are not familiar with the networking principles of hosting.
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Post » Wed Jan 14, 2015 10:36 am

Good day! SSL certificate is required to purchase? Can I do without it?
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