Multiplayer sync dropping

Discussion and feedback on Construct 2

Post » Sat Jul 19, 2014 5:50 pm

hello, i am experimenting (new to C2) with multiplayer in a turn-based 4 player game. one sprite is synced across all players, and usually works. i noticed that occasionally, dont know why, it stops syncing for one or two players: the unsynced player's actions appear for the host and other players but the unsynced player doesnt see his own plays. (its turn-based so each player messages the host what he plays, and the host does the actual playing and syncs this so everyone sees each play)
then today i realized that the collision check says NaN/tick, see image. none of my sprites have any physics and i dont require collision checking, so never turned this on or have any code requiring collision checks.
Capture.PNG

any idea whats going on here? is the NaN issue likely related? seems so.
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Post » Tue Jul 22, 2014 12:13 am

anyone?
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Post » Tue Jul 22, 2014 1:07 am

NaN means Not a Number. NaN is not your problem.

Your actual problem could be many. There isn't enough detail. It's customarily a good idea to leave code for review.
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