[Multiplayer] Sync Two Different Objects

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Post » Wed Aug 05, 2015 7:45 pm

I've been through all the tutorials for multiplayer, however, the Multiplayer (space ship shooter) Tutorial involved two objects that were exactly the same and had both the Peer and Host synchronized. However, I'm trying to get two different objects synchronized on both ends, and the tutorial kinda confused me when I tried to recreate the events but for two different objects. At the moment, I only have the Peer viewing the updates the Host's object makes, but the Host does not have the Peer's object update.

I am not changing either of the objects angles, I just simply want the objects to move, back & forth (or just move around).
Can someone give me a simple example so that I can understand how to have both of my different objects to update?

Thank you. : )
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