[Multiplayer] Sync with Families.

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Post » Wed Apr 02, 2014 3:21 pm

Hello Everyone,

I'm trying to use the new multiplayer plugin, however I'm facing the following problem:

- I have 1 family with 3 sprites: CharacterA, CharacterB, CharacterC.

When a peer connect to the host, I have Create objetc: CharacterB.

The host see all correct, but the peer create a random sprite from the family instead the one I said to create.

Is there a problem with the synchronization and the families?
Can be used the families here?

Thanks in advance,
Regards
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