Multiplayer syncing issues 167.2

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Post » Fri Apr 18, 2014 12:14 pm

Problem Description
I'm not sure if this is a bug or intended.

But it seems in multiplayer browser's cant talk to nodewebkit. It will come up with 2 peers connected on both screens, but they seem unable to sync to each other or send messages.

I have tried hosting on Chrome and Firefox, with a nodewebkit as a peer, to no avail. And the other way round.

I have tried hosting and peering on the same computer, over multiple computers on the same network, and on a virtual private server.

Attach a Capx
Multiplayer example real time game.

Description of Capx
____ Concise description of what this CapX does ____

Steps to Reproduce Bug
  • Open real time mutiplayer example
  • Export to node webkit
  • Run a preview

Observed Result
____ What happens? ____
Unable to sync objects or send messages

Expected Result
____ What do you expect to happen? ____
I expected nodewebkit would work normally.

Affected Browsers
  • Chrome: (YES)
  • FireFox: (YES)
  • Internet Explorer: NA

Operating System and Service Pack
____ Your operating system and service pack ____
I tried on Windows 8, Windows 8.1, and Windows server 2008 R2

Construct 2 Version ID
____ Exact version ID of Construct 2 you're using ____
(This happened in 166 as well)
Posts: 92
Reputation: 926

Post » Thu Apr 24, 2014 11:58 am

Closing as will be fixed by subsequent node-webkit update. Node-webkit is currently still using Chromium v32, which is presumably incompatible with the latest Chrome v34. The next node-webkit update should fix this.
Scirra Founder
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