Multiple angles, using 3D-models

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Post » Thu Apr 16, 2009 3:50 pm

I love 3dsMax and well there is evalutation kits and you can get it for cheap if student or so but then there is always the 100% Bit torrent sale if you don't want to pay like a 1 000 dollars for it
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Post » Fri Apr 17, 2009 12:28 am

[quote="thomasmahler":2bmet845]Actually, Maya is very well designed. It's clever, the UI is still pretty good even though it's over 10 years old now and you can do so fucking much in it. Node-based design, it's very expendable, you have MEL or Python as scripting languages, its polymodeling toolset is halfway decent, the mental ray integration isn't too bad...[/quote:2bmet845]

It's a matter of opinion. For what it does (which is quite a lot), perhaps it is well designed. But for the artist, I have to disagree - it's like trying to paint using a calculator. Of all the graphics programs I've tried, even the buggy ones, I dislike Maya by far the most. Especially when hidden invisible nonsensical features show up, like one that my teacher warned the class of. But again, it's my opinion, and I respect anyone else's opinion if they like it.

[quote:2bmet845]Arima: What are you using instead now? I have to switch back to Max in a couple of weeks, I'll probably miss my Maya config, but Max has a much better modeling toolset anyway - especially with release 2010 (polyBoost integrated, yay!).[/quote:2bmet845]

I like Carrara a lot, though it is quite limited in comparison to other 3d packages. It's not powerful enough for anything serious like a movie or a tv show, but it can mostly do what I want, and most importantly, I find it both easy to use and easy to get the results I want. If you're already comfortable with Maya/3DS Max, I doubt you would like it very much.
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Post » Wed Jun 02, 2010 11:11 pm

Don't know if you're still looking for info on this, but Wings 3D http://www.wings3d.com/ TrueSpace 7 http://www.caligari.com/downloads.html and the amazing 3d sculptor Sculptris http://www.sculptris.com are all free option that you can get alot done in.

Good luck (that's if you still need it ;))

~t
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Post » Tue Jun 22, 2010 1:39 pm

The best 3d rendering software i would say is daz3d , Its freeware and you get all the base characters to download for free.It uses mocap bvh files in which you can animate and then render the animations to separate png files.
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Post » Wed Jun 30, 2010 12:53 am

[quote="vdrake75":3qdl0tiw]The best 3d rendering software i would say is daz3d , Its freeware and you get all the base characters to download for free.It uses mocap bvh files in which you can animate and then render the animations to separate png files.[/quote:3qdl0tiw]

Cant' model in Daz... well not easily anyway, but it's fun to play with and get an idea how 3D works.

I prefer Zbrush myself since it lends itself more to the sketch artist in the way it models. Having said that, the program certainly has its limitations and you can really only go so far with it if you plan on any post production stuff like animation. You can however export your creation in Zbrush to something like Maya or 3DSMax to rig and animate it.

~Sol
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