Multiple behaviors

For questions about using Classic.

Post » Wed Feb 18, 2009 11:17 pm

Question is how many behaviors can you add to a object?
Then how many of the same behaviors can you add?

Yes I know your probably thinking "why would you need multiple behaviors of the same type?".
Answer is you don't have that much control on a few behaviors.
For example if you want to use the sine behavior, you have to set up an additional sine if you want to change some of the settings like height, or angle, then alternate either activated or unactivated.
So there's defiantly some extra settings needed there.

But aside from that I'm definitely getting a bug when I add more than 4 behaviors, with 3 of them being the sine behavior.

I'll add a post to the tracker if needed, but I wanted to ask first if there is any set amount I should know about.
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Post » Wed Feb 18, 2009 11:20 pm

Like most things, there's no limit on the number of behaviors (same or different) you can add. What bug is it you get?

It'd be better to enhance the sine behavior to have better controls than to use this workaround. I'll see if I can do something for the next build.
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Post » Wed Feb 18, 2009 11:29 pm

[quote:1haw37v9]What bug is it you get?[/quote:1haw37v9]

Construct goes into a loop, stuck at 99% cpu usage.
Shall I upload a cap to the tracker?
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Post » Wed Feb 18, 2009 11:40 pm

Yes, that's definitely a bug.
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Post » Fri Feb 20, 2009 3:53 am

The bug has been fixed for next build.
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Post » Fri Feb 20, 2009 5:31 am

Thanks you guys are amazing.
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