I've got a game where the player is driving down the road, and I'd like a collision to fire if he goes offroad to either the left or the right (so I can have the car crash). The problem is that as far as I can see you can't have multiple collision polygons for a sprite. I tried setting the road as the collision poly and getting the inverse (so it triggers when the car is not colliding with the road), but then the car shows as on the road as long as even the tiniest bit of the car is touching the edge of the road, even if the rest of the car is off road. Is there anyway around this, or do I have to create 2 invisible sprites to the left and the right of the road, which seems kind of wasteful for something like this. Thanks!