Multiple event sheets and Performance

For questions about using Classic.

Post » Fri Jun 04, 2010 8:39 am

Does anyone know if having multiple event sheets active on one layout is any worse on performance than just putting everything onto one event sheet?

For example, i prefer to have just about every object in my game have its own event sheet, but is this inefficient performance wise because the runtime has to read from multiple event sheets?
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Post » Fri Jun 04, 2010 11:56 am

No, there is no performance difference. When you hit run Construct pastes the contents of all your event sheet includes in to one big event sheet anyway, so it's exactly the same.
Scirra Founder
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Post » Fri Jun 04, 2010 12:08 pm

Thanks! Thats exactly what i wanted to hear.
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