Multiple Event Sheets impact on performance?

Discussion and feedback on Construct 2

Post » Wed Aug 27, 2014 9:02 pm

Hello everyone!

I'm a Unity guy coming over to try Construct 2 and I'm trying to carry over some of the object-oriented organization.

For most objects with logic more complex than simple behaviors, I want them to have their own event sheets to avoid having one huge event sheet. I have 2 questions about this approach:

1. Will this have an impact on performance? I read through an article about performance tips but it didn't mention anything about multiple event sheets.

2. If most people don't take this approach, what is your workflow? Do you just separate different areas of your game logic through the use of headings on one giant event sheet?

Thanks for your time!
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Post » Wed Aug 27, 2014 9:05 pm

No effect on performance. The best way to use them is whatever suits your style. I use just one myself combined with Groups for control over code.
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Post » Wed Aug 27, 2014 9:14 pm

Thanks for the quick response!
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Post » Wed Aug 27, 2014 9:17 pm

np :)
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Post » Thu Aug 28, 2014 2:27 pm

I agree with hammer. ES should not impact your speed.

Also while using Unity. I find that I tend to break ES up into types of uses.
Level
Level controllers
Input
UI
player
enemies
hazzards

stuff like that. That way I can include the component where it's needed. I also make heavy use of Groups for organizational reasons.
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Post » Thu Aug 28, 2014 3:13 pm

Yeah, I brake them up to in to smaller pieces, and if some event's are connected between multiple sheets I'm just adding comment with the sheets names.
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