I am making a "turret" kind of object, but i am having the following problem. I have a "turret" and a "bullet" object. When the player is at certain distance from the turret, the turret "spawns" a bullet at its current position. The problem is when i make another instance of the "turret" object, both turrets shoot at the same time if the player is near one. I've tried using "for each" in the event sheet, but it still doesn't work. What could be the problem?