multiple instances

For questions about using Classic.

Post » Thu Jul 04, 2013 10:38 am

nothing , it doesnt work   
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Post » Wed Jul 10, 2013 4:00 am

It seems like the easiest thing is to copy and paste the events for each object sadly Or otherwise find a way to give each part of the body a number "badguyID" and for each even say "object.badguyID = loopindex" inside of a for loop from 1 to badguypart.count if that makes sense.
"Construct 4 lets YOU make advanced games! (maybe)" Construct Classic - Examples Kit
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Post » Wed Jul 10, 2013 5:21 pm

I do not know how to do it. Could you fix the cap ? please .

Why is it so hard repeat enemies in construct?
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Post » Wed Jul 10, 2013 6:51 pm

@Nihaotomita, not much time on my hands, but I'd love to if I find some and it's not so much in Construct, it's just a little tricky making one piece of code working for all objects.

In a game I made in programming language Blitz Basic, I had to copy and paste the code and rewrite it for each enemy copy, so Construct is definitely nicer to work with
"Construct 4 lets YOU make advanced games! (maybe)" Construct Classic - Examples Kit
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Post » Thu Jul 18, 2013 9:53 am

http://www.mediafire.com/download/boa2anvw398atsi/prueba_6.cap


This is what I got but enemies does the same moves and bones not sorted well.

more help ?
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Post » Mon Jul 22, 2013 12:00 pm

any solution ?
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Post » Wed Jul 24, 2013 1:09 pm

I can not continue, it is impossible to repeat the enemies working well .It Finish
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Post » Mon Nov 17, 2014 10:57 pm

I´ve got the same problem, try to look for my psot in this forum "Enemy AI goes crazy", i uploaded a cap file, you can spawn enemies hitting space, and watch how the behave,its really odd
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