Hi, I'm having a bit of an odd problem. I have a project with multiple layouts, but I've noticed that my second layout behaves differently depending on whether I test it using "run layout" or "run all". I've also noticed that the vram consumption is different depending on these settings - it uses approximately 10mb more vram when loaded with "run all" (layout 1 is run first but then a trigger in the level takes you to layout 2). I was under the impression that all textures were purged from the cache whenever a new layout was loaded - is this not the case?
More important than the vram discrepancy however is the fact that layout 2 behaves differently if loaded from layout 1 and not from 'run layout' - it's as if there are some invisible barriers there which interfere with the player. Has anyone else had problems with residual objects being left over from previous layers? For the record I'm not using any transitions as I've read these can cause issues.