Multiple Pinned objects

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Post » Tue Feb 05, 2013 9:34 pm

Hi there!

I'm currently working on planformer/shooter/puzzle game, and here's what I cant manage.
How do I pin invis areas (that should make gravity somehow, or in my case speed up mobs when player in line of sight) to different instances, so when player overlap 1 area, it would affect only instance which is pinned to it, without triggering same effect for other instances of same object?
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