Multiple Stages/Levels & Saving Progress

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Post » Tue Jun 25, 2013 7:29 am

Just read all your guys' replies... there really should be a tutorial for handling multiple levels haha.

I will definitely be doing this though:

[QUOTE=GeometriX]
I then create an event sheet per level to handle that particular level's parameters (enemy spawn rate, enemy types, total number of waves, etc.) which are passed on to the main event sheet. Each level event sheet includes the main event sheet.[/QUOTE]
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Post » Tue Jun 25, 2013 8:41 am

[QUOTE=GeometriX]
- Create a global UI layout which is only visible and active in a level. The prevents you having to recreate your UI in every layout (a major pain if you want to adjust it later). Alternatively, create your UI at runtime with events
[/QUOTE]

Where do I find more about this, can't find anything about global layout. Can imagine that with events I can create touch objects with events and set their position and size on start of the layout. Is that only way?
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Post » Tue Jun 25, 2013 9:04 am

@enyon, sorry, that was poor phrasing on my behalf. There are no "global layouts". I was referring to the idea of having a dedicated layout just for the UI, which is filled with global objects.

If you decided to instead create your UI with events, those should all be along the lines of System: On start of layout -> System: Create(objects).GeometriX2013-06-25 09:06:55
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Post » Tue Jun 25, 2013 9:43 pm

@enyon, since this has come up a few times recently, I decided to finally write a tutorial on making a global UI. Check it out here.
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Post » Tue Jun 25, 2013 10:38 pm

Yay, Thank you!
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Post » Thu Aug 15, 2013 10:38 am

Hello, I'm making a game with several stages, and what I want is that when you reach a punctuation change to another layout.
What I have done as I have in the picture, but the game is crazy. I restored global variables, to test, but still the same.
https://dl.dropboxusercontent.com/u/127488641/PARA%20COMPARTIR/2013-08-15_11-26.jpg
Puedeis I would say as I thought it was that easy, but it is complicated.
Thank you.[URL][/URL]
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Post » Thu Aug 15, 2013 10:41 am

@fumeque

please save as .capx file and send download link. cannot resolve the issue from that screenshot.
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Post » Fri Aug 16, 2013 8:37 am

I have corrected some errors. Now what I get is that it overcomes the sounds of gunfire from the first part to the second.
As I can stop them?

https://dl.dropboxusercontent.com/u/127488641/construct2/Naves%202D.capxfumeque2013-08-16 10:55:37
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