there should be 4 sprites. one at each corner and they should be movable by a touch in the appropriate corner.
My idea was to divide the screen in 4 invisible large sprite which cover up each corner for sure. can i somehow give every touch a different ID, according to the invisible sprite touched?
if i would do so, touch should be able to touch more than one sprite .. like sprite1 on layer1 and sprite2 beyond on layer0. is it possible to detect that with the event "is touching object" ?`
do you guys know what i mean? its a bit hard to explain. at the end, four players should be able to move their own sprites in each corner and if their touches end and the touch again, it should't confuse my game.
EDIT: Problem solved. See comment below for Live demo and capx