Multiply blend mode?

Discussion and feedback on Construct 2

Post » Mon Jun 05, 2017 7:23 pm

For over 2 years I've been using the additive blend mode daily for almost everything I do. It's ability to brighten colors and use blacks as a mask has proved mighty useful. I now have a need for the complete opposite. In most graphics software there's a blend mode called multiply that darkens colors and leave whites invisible. I need this for a specific case in my game, but the current blend modes aren't giving me much luck.

Any recommendations on how to achieve this effect in C2?

Thanks
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Post » Mon Jun 05, 2017 8:30 pm

There's a WebGL shader that does multiply blend.
Scirra Founder
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Post » Mon Jun 05, 2017 10:13 pm

This page explains different blending modes, including multiply, in Photoshop and GIMP:
http://emptyeasel.com/2008/10/31/explai ... ay-screen/

I tried those images with the multiply shader in C2 and it looks the same.
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Post » Mon Jun 05, 2017 10:53 pm

I think it's better to think of it more like making the dark colors deeper than removing the white.
That makes it nice for shadows, but it's too expensive as an fx, imo.
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