Music playing at full volume on iOS preview regardless of db

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Post » Tue Feb 25, 2014 7:35 pm

Doesn't matter where I set the db, the music plays at full blast when I'm previewing my device over the network.

I'm using an iPhone 5, previewing in safari.

:cry:
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Post » Sat Mar 01, 2014 1:50 am

*bump*

Apparently "Adjust HSL" also does not work. :/

Is there some kind of tutorial out there for what can / can't be done on various devices / setups?

It's very frustrating to have something work perfectly on desktop browsers then be completely broken on the mobile device I'm trying to dev for.
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Post » Sun Mar 09, 2014 12:31 am

I have an iPad and an iPhone and experienced the same problem no matter what browser I use
, not sure if this is a Construct 2 problem or a iOS problem ( @Ashley )
but
when music is placed in the sound file it seems to accept volume controls.
The problem is that the entire file needs to be downloaded before it plays when it is placed in the sound file and on mobile devices it takes a while to download larger files. also, very large files will crap out the browser
so what is really needed is a option to preload all sounds before game starts as an option within C2.

So you have to think of a work around for that.

For example,
I have made my own 'loading' layout, and I placed a loading bar with a dog running across the screen to a doghouse which takes about 20 seconds , when the dog gets to the doghouse it goes to the next layout
( here is a cool place to find these types of things for loading bars etc http://preloaders.net/en/
in that event sheet I play all my sounds in the entire game at volume -10000 ( no sounds are heard, even on iOS devices , sounds within the sound file anyway) and just to slow down the process a tiny bit I place a wait event (0.12) in between every two sounds.

a bit cumbersome, but it works.
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Post » Wed Mar 26, 2014 4:23 am

Cool! Thank you for that ! :D
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