music question

Chat about anything not covered in these forums, but keep it civil!

Post » Sat Dec 15, 2007 5:18 am

curious, what is it called when music in a game dynamically changes and matches the current scene or the players actions?
B
2
S
2
G
5
Posts: 293
Reputation: 2,236

Post » Sat Dec 15, 2007 8:48 am

dynamic music ;)
B
3
S
2
G
5
Posts: 351
Reputation: 2,377

Post » Sat Dec 15, 2007 11:30 am

is it really? because i know there's is something called, "dynamics" in music
B
2
S
2
G
5
Posts: 293
Reputation: 2,236

Post » Sat Dec 15, 2007 12:17 pm

[quote="vinny":28kyxues]is it really? because i know there's is something called, "dynamics" in music[/quote:28kyxues]

Yeah, dynamics in music refer mainly to the changes in the sound volume during the piece.

But I know what you mean, and I'm pretty interested in this topic. I'm planning to make some kind of dynamic music for my next production. (so that it changes smoothly reflecting the mood and the scenery)
B
3
S
2
G
5
Posts: 263
Reputation: 2,201

Post » Mon Dec 17, 2007 4:35 pm

That can probably be easily done manually. Its just a case of fading tracks in and out when certain events happen that trigger certains moods (battle, building etc.)
B
2
S
2
G
5
Posts: 448
Reputation: 2,546

Post » Mon Dec 17, 2007 9:29 pm

I think that just plain normal fades aren't cool enough. I have considered making a short "transition" pieces of music for mood changes. I'm also planning to use fades cleverly with many "layers" of song, keeping the song itself same, but changing the mood slightly by adjusting volumes and other properties of different tracks.
B
3
S
2
G
5
Posts: 263
Reputation: 2,201


Return to Open Topic

Who is online

Users browsing this forum: No registered users and 1 guest