Music thing

Show us your completed creations made in Construct 2

Post » Sat Dec 22, 2012 10:40 am

Not really a 'game' as yet, dunno if there are plans to do more with sound - like grabbing frequencies/volume etc from the audio realtime - it sure would make for some interesting possibilities.

At the moment each 'stem' of the track is preloaded and played at -100dB from the outset, and the volume scaled depending on which loop you trigger.



Timing is okay on the first pass, but gets iffy on the second.

Suggestions for walk-cycle templates welcome, my animation is pretty ropy on the main sprite.
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