Music without delay

Discussion and feedback on Construct 2

Post » Wed Feb 22, 2012 1:34 am

Just a quick question:

I have a certain level, where the starting sequence is synchronised with the music (by timing).
However, since music only starts streaming when it is played, this synchronisation will be thrown off when the game is played for the first time.
I suppose I could preload the audio, but the manual says
"preloading too many sound effects on startup can slow down browsers with too much downloading and result in no sound effects playing at all for a while."

Am I safe to preload this music (about 45 second loop), or should I take another route...
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Post » Wed Feb 22, 2012 2:58 am

I had the same question before.
My solution is to add an extra condition into audio plugin.
I thought Ashely will add this feature one day.

(Or, I could add it to another copy of audio plugin.)rexrainbow2012-02-22 02:59:56
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