Muted audio still audible for a fraction of a second?

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Post » Fri Dec 09, 2016 7:50 pm

Hello,

I'm working with music and SFX sliders and keep running into a problem where audio that shouldn't be audible is, but only for a fraction of a second. When the SFX master volume is changed from 0 to -60, if you play a sound effect, it seems to play at full volume for a tick before correctly playing (at -60 dB).

The image here shows all the relevant code for adjusting the volume as well as a graph to show you what the problem is versus what I would expect to happen. The image seems to be getting cut off here, but the full image is http://i.imgur.com/QMhiVgk.png

If anyone has any idea about why this might be happening, I would be thrilled to hear your thoughts. Thank you!

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Post » Wed Dec 14, 2016 8:41 pm

Has anyone ever encountered this before? :-( I still can't quite figure out what the issue is. It's even mentioned in the manual that setting the volume even in the next action after playing a sound will cause this, but in my case, it's all happening on a single event line.
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Post » Thu Dec 15, 2016 1:39 am

I think you need to simplify/take a few pieces out and see if it's still happening. If it is, I'd make a bug report.

Recreate the problem in as few events as possible (leave out the sliders and dictionary stuff and try running without a function). If it still happens, I'd say it's a bug. If it doesn't, you'll have a much better idea as to what's causing it..
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