MWB's Prototype Thread.

Show us your completed creations made in Construct 2

Post » Tue Aug 14, 2012 5:44 am

Huh, odd. I will debug the bloodstain.. I had a lot of different versions of it going on so I may have left some faulty numbers in for the "final" version.

As for the rescue number being off it's a bit of a mystery. I suspect the amount of collision caused by the zombies bouncing about is messing with the ticks as I have a hard time reproducing the issue (I have seen it, but thought it was a fluke). Will do some more tests when I get time. Thanks =]MWB2012-08-14 05:45:15
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Post » Tue Aug 14, 2012 10:56 am

The Zombie prototype has a very good idea in there!
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Post » Fri Sep 07, 2012 6:22 pm

Alright, update time.

All games have been majorly reworked. I literally hit the max action limit for the free version of construct2 for two of them so I probably won't be adding many more features until I end up purchasing the program when I have more time to dedicate to this stuff.

Graphics are still crude because of the rapid changes I've been making to the gameplay. Might sit down and make some proper artwork eventually.

Zombie Survival Game
This may run slow on some computers, so consider it experimental =P

Stealth Game with magic spells
Entirely new game.

Simple flying game
Expanded gameplay since last version.

Platform shooter game
Added HP, Checkpoints and a new enemy type since last version

Racing Game
Added an actual level, "real" pedestrians, AI cars and a timer since last version.

Moving Memory Match
Added Graphics, Random shuffle on start and refined it since last version.

Oh, and FYI the links in the original post are probably going to link to the new versions as I simply replaced them. Sorry if you wanted to go back and see how they were before.MWB2012-09-07 18:23:16
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Post » Sun Sep 09, 2012 5:02 am

i really like the zombie prototype, would definitely like to see this game, nice work so far.
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Post » Sun Sep 09, 2012 5:27 pm

Thanks, it's kind of tricky since the Zombie one is my favorite.. but perhaps the most random, buggy and terrible on performance due to the large amount of zombie entities. Will probably end up polishing when time permits =]
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