My 2cents about construct2

Discussion and feedback on Construct 2

Post » Wed Nov 30, 2011 8:13 am

[QUOTE=Kyatric] [QUOTE=Kiyoshi]... and better support for fonts. [/QUOTE]
@Kiyoshi: There are now a srpitefont and a webfont plugins in the plugins forum.

All C2 users around, be sure to check the list of custom behaviors/plugins once in a while, more and more third party developpers are releasing new awesome tools every day.[/QUOTE]

Thanks man. I completely forgot about this. I will check this, since I have been fidgeting over sprite fonts for a while.
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Post » Wed Nov 30, 2011 11:37 am

@VampyricalCurse yes, I could write my own debugger, this applys to each and every language. I could create a text object and dump there all my hundred of variable, I still couldn't debug properly and run my instructions (inside contruct) step by step. The problem is that construct is not a language, is a pseudo language that gets interpreted in js, for this reason is really hard to debug without proper INTERNAL tools. The old construct had some tools to help the debug process, I don't see why construct2 shouldn't.
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Post » Wed Nov 30, 2011 11:57 am

I think both views are valid in different situations.

For instance, in the project I am currently working on, I use one sprite object with multiple different animation frames to represent one general type of object. When I need an object with a specific animation frame, I create it from the initial object then set the frame and some other variables. I also set a global variable, named for that specific item, to the new object's UID. This way, I can have one set of events for that general object type, then select the specific object using the global UID variable.

This project, though, has a predetermined number of objects and has a very specific game path. Without using the UID and the general object type, the game logic would be a monster.

On the other hand, in a game with a lot of random objects with no predetermined number of objects or specific game path, I can see that using the UID would not necessarily be useful, and newt's use of an index would be the way to go.

I think it just depends on the situation.

Still, this has been an excellent debate. Everyone was able to give their opinions without getting flamed, and that says a lot about this community.Wastrel2011-11-30 12:00:37
Don't see the fnords and they won't eat you!
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Post » Wed Nov 30, 2011 10:04 pm

[QUOTE=Wastrel] I think both views are valid in different situations.



I think it just depends on the situation.

Still, this has been an excellent debate. Everyone was able to give their opinions without getting flamed, and that says a lot about this community.[/QUOTE]


Agreed
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