My #90DayDev Challenge

Show us your completed creations made in Construct 2

Post » Wed Oct 08, 2014 5:34 pm

I don't have as much free time as I would like. I will be dedicating a few hours a day from here on out. :)
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Post » Fri Oct 10, 2014 5:52 pm

Great to hear @fridayjams! As the famous saying goes, every little helps! :D

Ok so today is a pinnacle day in my #90daydev challenge as I just finished my 30th game over 30 days.

Which also means I just cleared my first #30daydev. This one features purchased artwork, sound, music and has been polished alot more than all 30 put together, as I wanted it to stand out... I present to you...

Pirate Dash - Sail the seven sea's for as long as ya peg leg can withstand the pressure!

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OR point your touch enabled devices at Pirate Dash
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Post » Thu Oct 16, 2014 10:48 am

Today I finished making game 31/90 for my #90daydev challenge.

Not Another Word Game!

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Post » Thu Oct 16, 2014 8:51 pm

And because this so often happens. "Not" Another Word Game just happened to spawn an idea for...

Not Another Number Game - The idea being that you aren't allowed to place a number that follows another. There used to be a time when I hated ideas spawning from games I was making, but now its not an issue as I know I've got a huge % of actually making and finishing the game!

i.e. 1 + 2 = FAIL | 1 + 0 = FAIL.

The trickier part though is that you are not allowed to use any of the numbers that have already been used while they are on the screen.

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Post » Fri Oct 24, 2014 8:27 pm

Been a whirlwind of late, meaning I've not had chance to make any games for a week.

Here's my latest entry, featuring purchased assets, sounds and music from the c2 pack.

Bricking It!

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Post » Tue Nov 04, 2014 9:48 pm

Awesome, two more game prototypes made since my last check-in:

Both were based on previous attempts, first up:

#34/90 - Dungeon Tactics (Revisited) - How my faster-paced dungeon crawler was supposed to be..

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And #35/90 - con{TRAP}shun - Create your very own arenas of pains with a variety of tools at your disposal.

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Post » Sat Nov 08, 2014 10:57 pm

Just finished my 36th of 90 games for my #90daydev personal game dev challenge today...

Anyone for a spot of Clay Pidgeon shooting?

Ready.. Aim.. PULL!

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Post » Wed Dec 10, 2014 8:54 pm

Life has a funny way of getting in the way of things.

Take my Ludum Dare entry for instance, a game about life, which didn't go as well as I planned due to life getting in the way.

Here is my 1st remake of it for my #90daydev entry #37 - click the image below to play.

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(you could also play and vote for the original here if you wish)
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