My Astreroid doesn't want to wrap based on viewport

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Post » Wed Mar 25, 2015 3:25 pm

What could make wrap behavior based on viewport not working?
If I use debugger I can see my asteroid not wrapping immediately.

I do have layout bigger than viewport.

But I have another sprite using the same wrap behavior and based on viewport, and it works..
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Post » Wed Mar 25, 2015 3:57 pm

Update:
Maybe it has something to do with family.
After I add family behavior wrap to where my asteroid exist, it works... but I don't want the rest of the family to have the behavior :(
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