My C2 has been crashing every 10 minutes, help please..

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Post » Wed Jun 04, 2014 10:17 am

@zenox98 my game uses 60mb of VRAM on the biggest layout, it has 1700 collision checks / second 192 poly checks / second, and as of now its 2000 events... my game will most likely be 10000+ events, so if C2 cant take it...then i guess i choosed the wrong engine :/
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Post » Wed Jun 04, 2014 10:34 am

Those figures don't appear to be overly high. Collision checks would only be about 28 per tick which is nothing.

Those figures don't look like they should be causing a problem IMO.

What system do you have? Os, memory, GPU etc.

Have you tried this on another computer, to see if the crashes still occur?
If your vision so exceeds your ability, then look to something closer.
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Post » Wed Jun 04, 2014 10:39 am

@zenox98

My pc:

Intel phenom x4 965t 3.4ghz
XFX Radeon HD 6950 2gb Dual Fan
8gb of RAM
MSI crosshair formula V
windows 8 64 bits
using steam C2 version

maybe the windows??? i really dont have an idea of what could be the problem
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Post » Wed Jun 04, 2014 10:43 am

I'd try, if at all possible, to run your project on a different system to see if it still fails.

If nothing else, you will get peace of mind knowing it either works OK on a different setup - thus pointing the finger of suspicion at your current PC - or highlight a possible issue with your project or even C2 itself.
If your vision so exceeds your ability, then look to something closer.
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Post » Wed Jun 04, 2014 1:11 pm

How many individual objects do you have in your game? And I mean go count manually in the project tab. In general, three icons are loaded per object. Turning the cache of as you have done makes a big difference, but Windows has a hard limit of about 10,000 between everything running.
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Post » Wed Jun 04, 2014 5:03 pm

@C-7 my porjects hold about 250+/- objects...

@zenox98 i suspect of my pc, if there is ppl that dont have this problem then that means its my pc, if it was my game, why would it crash c2 when is not even running??
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Post » Thu Jun 05, 2014 2:18 pm

You must have a truly huge project if it still runs out of memory with the icon cache off. Can you provide some indications of how big it is (estimated memory use, number of events, file size etc)?
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Post » Thu Jun 05, 2014 8:12 pm

@Ashley

this are the numbers of my project

max download 6.3mb
memory use 77mb
events 2084

1700+/- collision checks / second 192+/- poly checks / second
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Post » Tue Jun 10, 2014 1:00 am

Hey Lunatrap.... It has been crashing for me for months as well. I also have a large project, but larger than yours currently is. Mine is as follows: Approx download: 54mb, Memory use: 350mb, Events: 5392

It has gotten so bad, that I have the auto-backup set to every 5 minutes. I find most of the time, it crashes upon pressing play... but sometimes it happens when I go to press save. It ALWAYS crashes when I forget to save, just before pressing play... only to find out, the auto-backup happened 4 minutes ago, thus making the last 4 minutes of work useless... often, the auto-backup decides it doesn't want to work at all... as I have found my backup hasn't happened for 14 or so minutes, when set to 5. So I'm lost. I'm trying to learn to deal with the constant crashes, but it's tiring to say the least.
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Post » Tue Jun 10, 2014 4:37 am

@Nitro187

i feel you :( its so irritating!!
but im starting to get used to it... and yes.. it crashes 90% of the time at previewing but 10% of the times, it will crash it self, and this is is most annoying one becuase i always save before preview so i can predict a crash, but the other one it unpredictible...
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