My Car example

Post your Construct-made creations!

Post » Tue Sep 23, 2008 1:40 pm

One week of learning and now I'm can make easy something like that :)
car.cap

nice tool you made it :roll:
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Post » Tue Sep 23, 2008 2:31 pm

Nice example - you probably want 'V-Synced' framerate mode instead of 'Unlimited' in application properties though - it makes the display a lot smoother (and less CPU intensive!).
Scirra Founder
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Post » Tue Sep 23, 2008 10:40 pm

Cool headlight idea :D

My only suggestion would be to make the play area bigger so you can do some real driving... also play with the car movment variables so you can get a bit of power slide happening when you turn hard and floor it :D

Nice artwork by the way ;)

~Sol
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Post » Tue Sep 23, 2008 11:36 pm

Looks good :)
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Post » Wed Sep 24, 2008 3:36 am

Some suggestions:

1 - In event 3 add an action that sets the tyre marks opacity to car[Car].Speed/5.
This will stop the tire tracks becoming really dark when your car is driving slowly

2 - Add an event 'every 400 milliseconds' - 'set opacity of car_tyres to .opacity - 1
Add an event 'car_tyres opacity is equal to 0' - destroy car_tyres.
Ths will make the car tyres fade away slowly.

And yeah the headlights are awesome :)
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Post » Wed Sep 24, 2008 11:13 am

something wrong with directsound if add got error :(
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Post » Wed Sep 24, 2008 11:28 am

[quote="flud":286c72vv]something wrong with directsound if add got error :([/quote:286c72vv]

viewtopic.php?f=2&t=1662
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Post » Wed Sep 24, 2008 11:35 am

damn I hit spacebar hoping the car would explode XD headlights and tiretracks are awesome tho
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