My Effects

Post your own tutorials, guides and demos.

Post » Mon Apr 30, 2012 4:58 pm

heeeeeeeeeeeeey!
really no idea?
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Post » Wed May 02, 2012 12:22 pm

OK...
I think no one have any opinion.
so...
I uploaded another one.
here you are:
volcano:
exe:
http://s3.picofile.com/file/7370766662/volcano.exe.html
cap:
http://s3.picofile.com/file/7370761391/Volcano.cap.html
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Post » Wed May 02, 2012 11:00 pm

Smoke effect is quite normal, but lava doesn't look like realistic.
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Post » Thu May 03, 2012 2:41 pm

I am agree with you boy!
the lave really isn't what it have to be.
so... I have to fix it.
be in expect for my fix!
thanx for opinion.
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Post » Fri May 04, 2012 7:04 am

Here's an improved version of your rain.cap ->

http://dl.dropbox.com/u/26932498/rain_example_1.cap

It just detects the collision between the stone block and the waterdrop.
Then it places your particles on that position and destroys the waterdrop.

edit: Ah, almost forgot to mention. Because you can't detect the collision of spreaded particle objects, I just spread them by myself with:

+ System: Every 100 milliseconds
-> System: Create object Sprite7 on layer 1 at (random(640), 10)
-> Sprite7: Set vertical speed : 300 (custom movement behavior)

where Sprite7 is your drop I used as a single Sprite.
Random(100) picks a random number, max 100 in this case to randomize positions or timings.zyblade2012-05-04 07:23:18
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Post » Fri May 04, 2012 12:34 pm

thank you,zyblade.
you learnt me a good thing.thanx a lot.
any other opinions?
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Post » Mon May 07, 2012 7:52 pm

I had some fixes on the volcano effect.
here you are:
volcano2:
http://s3.picofile.com/file/7375522254/volcano2.exe.html
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Post » Mon May 07, 2012 8:58 pm

It looks more like bleeding wound now.
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Post » Tue May 08, 2012 4:50 pm

so...
that's funny!isn't it?!I have more problems than I thought.
can you help me?how can I fix them?
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Post » Wed May 30, 2012 5:45 pm

here you are:
just a simple lens:
http://s3.picofile.com/file/7382351505/lens.cap.html
http://s3.picofile.com/file/7382341391/lens.exe.html
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