My first C2 test! "Smell-yan Cat"

Show us your completed creations made in Construct 2

Post » Mon Sep 26, 2011 8:15 pm

Hi folks!

I just published a game I made to test C2.

We made an iPhone game and recently we were nominated for a brazilian game award, and I was so excited about this I decided to make a small game. The rest of the team loved it and helped me finish it. We even added a small banner to promote our iPhone game :P

So, here it is:
http://www.facebook.com/apps/application.php?id=115386608566776

BTW, this was the game I tested on the iOS5 and Phonegap, and it runs smoothly !

Cheers!

EDIT: Fell free to move it if you think it should belong in the "Creations" forum!

Edit: You can download the Construct 2 project from here:
http://dl.dropbox.com/u/7324985/SMELLYAN.zipTom2011-09-27 16:12:06
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Post » Mon Sep 26, 2011 8:26 pm

Great game :D

Can anyone beat my score?



And lots of thanks for giving us a Construct 2 link!Tom2011-09-26 20:27:18
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Post » Mon Sep 26, 2011 8:30 pm

Graphics are good, but it's too easy.
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Post » Mon Sep 26, 2011 8:37 pm

20,835!
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Post » Mon Sep 26, 2011 8:48 pm

ah ah aha ha haaaa....this is awesome.

Tom, do guys have an official "Made with Construct 2" icon? I'll plug that in with my games too.
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Post » Mon Sep 26, 2011 8:53 pm

Not yet sorry! But we will do some of these soon definitely.
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Post » Mon Sep 26, 2011 8:54 pm

np, I'll just use a simple link for now.
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Post » Mon Sep 26, 2011 8:54 pm

It's a cool game, it's fluid, it's not that easy and it is a nice "time-spender".

Good job and congrats to all the team, keep us informed with your next projects.Kyatric2011-09-26 20:56:23
New to Construct ? Where to start

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Please attach a capx to any help request or bug report !
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Post » Mon Sep 26, 2011 8:58 pm

Hi, I just popped in to say I worked a little on this game too, and also to congratulate you guys on file system organization and on the XML files of the project, it enabled us to easily work in parallel.

     And just a little remark, on Firefox the game was having some "hiccups" on the framerate every two seconds or so, then we suspected it was the garbage collector "garbage collecting". So, instead of destroying the objects, we made them inactive (Stop Steeping on the custom movement objects, and set bullet speed to 0 on the bullets) and only destroying them every 10 seconds.
     The thing that is confusing me, is that it was expected for the "hiccups" to occur every 10 seconds now, but instead, they disappeared.
     Anyone have any idea why? (not that I am complaining ) I am starting to think It might not have been the garbage collector in the first place...
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Post » Mon Sep 26, 2011 9:09 pm

congrats...i'm so envious ehehehe :) ^^
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