My first Construct 2 game - Action platform 16 bit

Show us your completed creations made in Construct 2

Post » Thu Mar 28, 2013 5:50 am

It's a great idea to post your demo regularly in my opinion, so that people can give feedback. It's too easy as the developer to think stuff is obvious which isn't obvious to the player.

As far as I'm aware, there are no rules against posting a link to your unfinished game for us to test.
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Post » Thu Mar 28, 2013 7:48 pm

Art looks nice so far :), I like that style
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Post » Thu Mar 28, 2013 8:51 pm

@arcgen what do you use for creating your tile sets? Any particular templates, or tools that you would recommend? I can draw my environment, but my current issues seem to come from trying to create the tiles in all the needed positions/angles, etc...
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Post » Fri Mar 29, 2013 8:48 am

Nops. I just use a checker to know the size of the tiles (in this cade 64x64 tiles), and that's it.

If you want I can sen you a private message with the image attached just to you know better how to make it.arcgen2013-03-29 08:49:52
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Post » Fri Mar 29, 2013 8:51 am

Unfortunately I had no time these days to work on the game. I will go back to it next week and will have something new to show :)arcgen2013-03-29 11:08:47
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Post » Sat Mar 30, 2013 2:28 pm

Looking good :) Best of luck to you and your project!
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Post » Sat Mar 30, 2013 6:08 pm

Art looks good,,,, cool man...
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Post » Wed Apr 03, 2013 3:59 pm

Wow! Seems promising. Can't wait to play the demo.
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Post » Wed Apr 03, 2013 4:01 pm

You created jumper pickpocket also on Constructor 2?
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Post » Wed Apr 03, 2013 6:40 pm

Nops. I used a different engine that time. Now I'm thinking of porting the game for mobile using Construct 2. :) Depends on the performance, but the game is very simple and light. Would have no problem I guess.
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