My first game: Unity-Ball

Show us your completed creations made in Construct 2

Post » Sun Sep 08, 2013 7:03 pm

Hi everybody,

Please take a look to my first game.
http://www.scirra.com/arcade/addicting-rotary-games/6995/unity-ball
Let me know your opinion, bug and anything you want to say.
:)
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Post » Mon Sep 09, 2013 10:05 pm

Anybody to post comment?
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Post » Tue Sep 10, 2013 12:16 am

I enjoyed it. Played a few games, then played a tournament. Few quirks (unable to change a move, accidentally dragging off screen messed up a little, pretty much always able to get the ball to start, etc) but overall I enjoyed it. Well done.
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Post » Tue Sep 10, 2013 3:01 am

I really liked your game. It is addictive enough, if you put more work on this you'll have a great game!!
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Post » Tue Sep 10, 2013 5:21 am

Interesting concept. I liked the menus as well. I would like to see some more interactivity with the menu buttons: for example some mouse over animations or the like. That kind of stuff really goes a long way.
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Post » Tue Sep 10, 2013 11:47 am

Hi, Thank you very much for your comment.
@Hutto: I'm working on the bug when mouse is dragging out of screen, I will check if I can make a "cancel Move"
@Drzanuff: I will work to improve it.
@Trunks252: Do you mean for example, a change of button's color when mouse is over it?

All have you test on android (with chrome?).
Thx
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Post » Tue Sep 10, 2013 4:52 pm

Instead of cancel move, how about if a player clicks a ball a second time it over-writes the first move?
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Post » Tue Sep 10, 2013 5:14 pm

Yes, changing colors on mouse rollover would be awesome.
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Post » Tue Sep 10, 2013 6:13 pm

@Hutto: yes it was what I mean. Even for Shoot :) I will try to do that.

@Trunks252: I think there no problem to do such think. Maybe I will implement that or similar things in the next update

Thx
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Post » Tue Sep 10, 2013 10:09 pm

Hi,
I've upload a new update.
In this update
- I try to correct bug when mouse dragging out windows.
- I create animation on menu (specially for Trunks252 ;-) )

@Hutto: Concerning the ability to change movement,it's a little bit complicated. I'm trying ti implement that but I can't suppress the first "move"sprite, so I don't implement it for the moment.
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