My first game using scirra

Post your own tutorials, guides and demos.

Post » Sun May 24, 2009 6:07 am

Nice, turrets are really cool and there is a feeling of big ship. Althought game is hard as Megaman 1
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Post » Sun May 24, 2009 7:01 am

Looking good :)
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Post » Mon May 25, 2009 10:56 pm

Thanks guys for moral support, I'm glad you like my first doodles :)
Boogeyman: I never played Megaman, But this little shooter of mine isn't all that hard.. It just needs some tactical approach.. you just need not to get too much agro no your self at once.. that's pretty much all :)

mm.. I don't really know if this is not beginning to sound as inconvenience, But I hope this thread of mine isn't getting too much out of place in the upload section.. since I have lot's of questions that I couldn't find any answers for on the forum (or I just don't know exactly what to look for).

Anyway I still have a couple of questions that I'm not able to find an answer my self yet:
1. this is a simple one.. I've started tinkering in the physics of construct, and I just can't find the simpler way to make my object move forward. But not just apply force towrds x or y position. I want to set the ships angle by rotating it with arrow keys (applying torque), then make it move forwards along it's local axis. :/
I know of a version, where I apply a force that makes my object move towards mouse X and Y position, but this kind of movement is not suitable for my needs. I need to let the mouse be free.. :)

2. The second question is harder (I think). I want to be able to drag and drop objects to a certain grid. Those object should not just be dropped, but snap to one or another section of the grid.. while I drag, or drop them..

Mmm I don't know if I made my thoughts clear, but well.. Please help me understand what to do? Or maybe there is a thread that already showed the possible solutions to my problems?
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Post » Mon May 25, 2009 11:16 pm

emm.. ok skip the first question.. I've found the that my theory was correct about the possability to move the object towards the imagepoint. :roll:
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