my first game with construct

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Post » Tue Dec 23, 2014 11:07 am

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Hello Im working on my first game with construct here is a screenshot
firstScreen.png


and here is the link to the game:I want it to be a nice hack and slash game with some items to fetch and powerups to buy for coins.

Let me know what you think of it
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Post » Tue Dec 23, 2014 11:09 am

Somehow the link to the game got cut off ... I need more reputation :(
http://links.slashflash.pl/olbaid
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Post » Tue Dec 23, 2014 9:59 pm

Nice Start!
Wanted to shoot faster but the game wont allow me.
Maybe a tweek so the player character decelerates instantly.
I was trying to position myself and shoot, but went sliding on and missing my shot.
Also i like the dark and half dark to full vision.
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Post » Tue Dec 23, 2014 10:07 pm

Thanks for feedback!!! The firerate is fixed on purpose it would be too easy :) Im still working on fog of war it wasnt obvious how to do it in Construct but I made it work more less :)

I will make character stop instantly the sliding isnt nice :/
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Post » Tue Dec 23, 2014 10:20 pm

The fixed firerate definitly got me on edge, so thats working as planned ;-)
I was out of the room pretty fast, so i got more space to kill them.
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Post » Tue Dec 23, 2014 10:34 pm

I have lets name it a problem: when I use moveatangle (calculated angle to player.x and player.y) and player moves monsters go crazy and run in circles why is that ?
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Post » Wed Dec 24, 2014 12:51 am

I made some tweaks and updates,

screenshot.png


check it out at

http://links.slashflash.pl/olbaid
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Post » Wed Dec 24, 2014 2:53 am

@bono

U probably linked the angle they are moving towards, with the movement off the players x&y.
While that may look like the way to go, it serves the problem that when the player is moving on x or y the angle of the monsters is also set.
Its like holding a ball on top of your arm, when u try to move the arm underneath the ball, the ball starts to rotate.
The rotation (angle) off the ball is linked to the x off the arm.

Try using the (angle) expression instead.
Action
Move at angle
Expression
angle(moster.x,monster.y,player.x,player.y)
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Post » Wed Dec 24, 2014 5:11 am

LOl I got stupidly mobbed. Very cute like the way the screen shakes. Buttttt when you do something stupid like ummmm... pull all the mobs, they are on you like a pack of wolves. Then every time you die, it gets a bit hard as they come at you after you spawned.
Also, this is maybe just me but is it possible to make move also arrow keys. It feels a bit weird hitting space while trying to use WASD. The two handed action on space and arrows feels better than WASD and space, my big palms get in way of spacebar.
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Post » Wed Dec 24, 2014 11:18 am

Changes:

Portal to healer/shopkeeper
screenshot1.png


I've added a shopkeeper/healer. First two powerups are clickable (If you have enough gold)
screenshot0.png


Save some gold for piercing bullets and in no time you will rule the dungeon :)

http://links.slashflash.pl/olbaid
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