My First iOS Game on appstore thanks Construct2 and ASHLEY

Discussion and feedback on Construct 2

Post » Thu May 15, 2014 4:11 pm

matrixreal wrote:hi
thanks for report

size was big problem for me

i dont understand them at all and take me a lot of time

what i use is ... that my game is based on 640,1136 (iphone 5) and i centrate it .... and use scale inner
so when it run on 640,1136 .... it run normal
when its on 640,940 it run with little top and bottom removed (but i ajust them on 640,1136) so that seem to display good on both


forgot to say that i liked the mortal kombat bit :) dont know if any legal problems arise from there.

thanks for the input, i made the mistake of working at full HD for the art (1920x1080) and now im in quite a performance pickle in ip4, not only because of the memory wasted on images, but the aspect ratio which is 1.5 and not 1.77, im going to take another look at the video from @ArcadEd for support on multiple screens.
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Post » Thu May 15, 2014 7:12 pm

chewienator wrote:
matrixreal wrote:hi
thanks for report

size was big problem for me

i dont understand them at all and take me a lot of time

what i use is ... that my game is based on 640,1136 (iphone 5) and i centrate it .... and use scale inner
so when it run on 640,1136 .... it run normal
when its on 640,940 it run with little top and bottom removed (but i ajust them on 640,1136) so that seem to display good on both


forgot to say that i liked the mortal kombat bit :) dont know if any legal problems arise from there.

thanks for the input, i made the mistake of working at full HD for the art (1920x1080) and now im in quite a performance pickle in ip4, not only because of the memory wasted on images, but the aspect ratio which is 1.5 and not 1.77, im going to take another look at the video from @ArcadEd for support on multiple screens.


i dont know how to check the memory ration ?
and can you give me link to ArcadEd video about memory sizing multiple ?

and soon update will be released for fix performance on iphone 4 (its seem that now it work quicker than before)
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Post » Thu May 15, 2014 8:06 pm

matrixreal wrote:i dont know how to check the memory ration ?
and can you give me link to ArcadEd video about memory sizing multiple ?

and soon update will be released for fix performance on iphone 4 (its seem that now it work quicker than before)


memory ration? i think you missunderstood, i meant aspect ratio (width / height), 1920x1080 is 1.77 aspect ratio, and ip4 is 960x640 meaning 1.5 aspect ratio, so my game was getting a weird blank zone in the bottom while testing it with cocoonjs, because of this.

the multiple resolutions support from ArcadEd is rather a very good aproach, have not tested yet to see if performance can be boosted with this.

the youtube video is here:
https://www.youtube.com/watch?v=o0s-dIihEUM

hope it helps and looking forward to the update.
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Post » Thu May 15, 2014 10:07 pm

mmm ok
try to do what i say
make your game at 640,1136 and centrate it
use scale inner
and will be ok for all resolution
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Post » Fri May 16, 2014 1:47 am

I tested your game on my good old ipad 2. It has a few slowdowns, when there are many objects on screen, but it's very playable!
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Post » Fri May 16, 2014 3:30 am

diogomuller wrote:I tested your game on my good old ipad 2. It has a few slowdowns, when there are many objects on screen, but it's very playable!


thanks a lot for reporting

new update will be released these days (apple take time to review apps) , i will post it here when its ok

i hope this update will fix performance issues (and if you can tel me if it will be better will be great from you)

thanks
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Post » Fri May 16, 2014 9:23 am

Ok, when the update is out I'll test it again :D
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Post » Thu May 22, 2014 6:49 am

add update to 1.1

whats new ?
-add fruits collect
-'facebook and twitter share score (worked thanks colludium)
-add rate button
-fix score (by using sprite font)
-some bug fixed (trying to optimise script code even sheet and performance)

but still same ... game is runing good on ipad 1 and iphone 4s (and surely for higher) but still some microfreez and bad performance on iphone 4 (playable but freez some times)

any way thanks to all
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Post » Thu May 22, 2014 7:33 am

Good job!!!
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Post » Fri Sep 05, 2014 6:46 pm

@matrixreal How did you manage to get the Twitter button to work? I'm currently trying to do so with the browser object but it doesn't work on iOS :S
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