My game doesn't work properly in Google play

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Post » Thu Jun 11, 2015 4:41 am

Okay so my game works fine on my computer but after uploading it to Google play store when I play the game on my phone it momentarily freezes when the enemy dies. So the games jumpy when an action is done?
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Post » Thu Jun 11, 2015 4:45 am

Do you own a c2 lisence? can u provide ur capx?
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Post » Thu Jun 11, 2015 4:48 am

I'm currently posting from my home so I would need to be on my laptop to send it. Well you can't export without a license so yes
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Post » Thu Jun 11, 2015 4:56 am

davidross900 wrote:I'm currently posting from my home so I would need to be on my laptop to send it. Well you can't export without a license so yes
Most of us know that there is certain WAY we can export to android without license. lol
But yea, I don't have problem exporting to android with intelXDK with google play plugin.
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Post » Thu Jun 11, 2015 5:36 am

@davidross900 what did you use to export? intexdk or cocoonjs? if i would guess, when your enemy dies you destroy the enemy sprite object right? There might be something wrong in your event when you triggered the destroy, or you perform additional actions. Most of the time destroying an object doesn't make the game "jumpy".
sleep is only for the weak!
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