Ashley wrote:If you don't change any of the object images or animations, then simply use letterbox scale mode. Then on a 720p screen you'll get 720p display.
Definitely. That's what my game already does. However, I'm wanting 720p on a 1080p screen, or even a 4k screen. Essentially, I want to limit the max resolution. Does it make sense to do that to improve performance? The idea is that the GPU will have to render less overall pixels, but I'm not sure if what I'm doing to achieve that makes any sense.
This method is almost perfect for my needs. However, it seems that if you click on the 5th square (going right to left), and then click on the 4th square, the view gets cut off to only show the region in the bottom-right. What causes this exactly? And how could one fix it? The events appear identical. It's only that specific combination (Scale to 6.0, then Scale to 3.0) that appears to cause it. Wth?