My isometric RPG

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Post » Wed Aug 26, 2015 8:49 pm

Pillars of Eternity is also very similar to Baldur's Gate (RPG 2D isometric) and it seems to sell well with good review
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Post » Wed Aug 26, 2015 9:20 pm

MadSpy wrote:Pillars of Eternity is also very similar to Baldur's Gate (RPG 2D isometric) and it seems to sell well with good review


I've been tempted to pick that one up. It seemed cool.

Also, the fact that they can release enhanced editions of these 15 year old games is a good sign that people still enjoy the old fashioned isometric genre. I have EE copies of both BG 1 and 2.

Baldur's Gate II still ranks as one of my favorite games.
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Post » Wed Aug 26, 2015 9:30 pm

I haven't bought BG EE because I have the original one and with some mods the resultat is a little better than EE but it's a good thing that EE was release: it shows a good RPG at youngest players ;)
I'm curious to see your final version (and play it of course ^^)
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Post » Wed Aug 26, 2015 9:50 pm

Cool, I hope to get a demo out at some point, though it will be a while, if it's possible that is. Either way, most of my time from here on will be building levels or creating more enemies, so it will be much more fleshed out soon.
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Post » Thu Aug 27, 2015 9:40 pm

Fantastic work on the graphics! Great GUI with the readable, nice fonts and professional color choices. Clearly you have a strong illustration background and it shows on the screenshots. This will be greenlit on Steam really fast, just do a good trailer.
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Post » Fri Aug 28, 2015 2:50 am

@mercy Thanks! That HUD took a lot of work, and I tried quite a very different styles before I was happy. I've been working on it ever since I started the game, because for a game like this, that's how you control and interact with it, so it has to look good. Also, as an artist, I can't bear the thought of anything not looking good, lol. I had a few graphic design classes, but my major was actually painting.

I'm definitely going to put a strong effort into a trailer or whatnot. I am also going to do a very detailed illustration for the title screen/promo art.

I was hoping to get my level built with full z-sorting walls and create a new video explaining it, but last night I didn't feel well, and today I got stung by a yellow jacket right on my index finger. It actually hurts just to type. I'll get it done soon though.
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Post » Fri Aug 28, 2015 12:28 pm

DrewMelton wrote:@mercy Thanks! That HUD took a lot of work, and I tried quite a very different styles before I was happy. I've been working on it ever since I started the game, because for a game like this, that's how you control and interact with it, so it has to look good. Also, as an artist, I can't bear the thought of anything not looking good, lol. I had a few graphic design classes, but my major was actually painting.

It shows! You have excellent color palette and clear visuals.

DrewMelton wrote:I'm definitely going to put a strong effort into a trailer or whatnot. I am also going to do a very detailed illustration for the title screen/promo art.

You are lucky! I'll have to pay for a really good title art.

DrewMelton wrote:I was hoping to get my level built with full z-sorting walls and create a new video explaining it, but last night I didn't feel well, and today I got stung by a yellow jacket right on my index finger. It actually hurts just to type. I'll get it done soon though.

I immediately slushed vinegar on my nose, when one of the beasts attacked and stung me in the face. :) Nose felt a little bit bigger afterward, but the vinegar neutralized the wasp poison. :)

Music:

I'm curious about your plans. I thought doing "music" myself for my game, but it would be very primitive and Fallout 1-esque: just a few notes or synths to introduce scenes.

Real musicians, who have the education and skill to compose elaborate and enchanting pieces and who happen to love, what they are doing, instilling their soul into their creations are who I'm after.

Music emotional memory in the players mind can make your game immortal. Music can create an unforgettable atmosphere. I don't want just fitting music, like Craig managed with Telepath Tactics: he found a composer with a good price and wanted consistent score from one musician.

I want an unforgettable, not consistent score from multiple musicians. There are young "scene" people putting their soul into their music, not even knowing they created something exceptional and not putting their music up for sale. I found once a kid, who did an amazing retro track and tried to explain to him, how his sound effects truly reflect the great Commodore C64 from 1984. He didn't understand and answered with a "Sure, mate.." :)

I'm really thinking on making several posts to LinkedIn - I give Money for Your Game Music! - and plan to contact SoundCloud artists I liked musics from.

I came up with a title "track" list, giving the songs names in movie-soundtrack style. Its basically an MP3 playlist without the actual music. :) Every title describing the general feel of the music piece.

I want multiple genres represented in my fantasy RPG, like that famous XCOM-1 night music suspense track, then various "dark forest at night"-compositions to make players hairs stand on end, while they are exploring an unknown and dangerous fantasy world.
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Post » Fri Aug 28, 2015 8:00 pm

Yeah, I've held off on doing music so far because I have so many things to work on. I also wanted to get some gameplay done first. I'll be doing the music and sound effects after I get some more levels and enemies finished.

Luckily, I have been playing musical instruments my whole life, and have a few years experience with keyboard as well. I have decent recording software (Studio One 2), a midi keyboard, and some decent sound libraries, so I'm all set.

I'd like the music in my game to be subtle and atmospheric, like in the Thief series, since that was also an inspiration for my game. I don't want loud music tracks, except for maybe when in combat, otherwise, it should be fairly soft and help build tension while sneaking around a dangerous castle.
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Post » Fri Aug 28, 2015 11:53 pm

This looks really great! Nice atmosphere going on in the screens, I'm looking forward to playing. :)
I'm a versatile, indie-friendly composer for hire. I've worked on 30 games including Starlight Vega, ToD and the Thorne series.

Visit my site for epic orchestration, blissed out chiptunes, post apocalyptic ambience, futuristic elevator muzak and more!
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Post » Sat Aug 29, 2015 12:22 am

@Geoff Moore Thanks! I'm hoping to get back on track with some more updates soon.
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