My little project!

Show us your completed creations made in Construct 2

Post » Sun Jan 01, 2012 6:02 pm

Happy new year everyone!
Thanks for the kind words, it's really encouraging.

About the difficulty levels, I'm actually deliberately going for something resembling super meat boy, difficulty wise at least. Here's a good article by Ed McMillan as a point of reference http://supermeatboy.com/13/Why_am_I_so____hard_/#b (they have pretty cool game design advice over there, so worth a read).

Of course the important part is to make the game challenging/difficult without it seeming to be the game's fault. Basically, being difficult without being annoying, which needless to say is a hard task.

My idea here is to make each level rewarding to the player. Each level will have unlockable items, the game will also feature some RPG elements (the player will be able to spend some of the stars that were previously collected on some abilities and so on at the end of each level) and a couple of other things.

Level design is also something very important. Meat boy for example feature very short and kinda "to-the-point" levels. I might try to emulate this somehow.

@GenkiGenga

Thanks a lot for the very thoughtful reply! Thanks for pointing out the double jump thing, I'll fix this by allowing wall jumps in later versions. I've also thought a lot about the "darkness" that surrounds the player. I've actually tried changing the background to something a little less bright, however I didn't really like the outcome as the colours seemed a little washed out. I will probably go for a more transparent look to the fog, thanks for the suggestion.

Cheers guys, btw I'm almost ready with my little multiplayer demo, I'll be posting something in the coming days.

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Post » Sun Jan 01, 2012 7:48 pm

@talkinghead, what are your custom plugins doing for you?
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Post » Mon Jan 02, 2012 11:12 am

The look are great, but perhaps you could also set normal arrows inputs.

Good work.
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Post » Wed Jan 04, 2012 6:01 am

Great work so far, and I am definitely getting a Super Meat Boy vibe from both the level design (where you are forced to jump directly toward a face of spikes and land JUST in front of it) also the little particles (sweat??) coming from the character are somewhat reminiscent of MB's blood. (eh?)

I also think you've got a pretty interesting visual style going on, and while I do like the vignetteperhaps it ads to the difficultyit does obscure what seems to be some pretty dig-able visual work. Maybe let it breathe more? Just a thought.

Nice work!
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Post » Thu Jan 19, 2012 6:23 pm

MAn!

Great Job!!

a little dificult in some areas, i think with a little more work will be perfect!!!


Good luck!!

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