My multiplayer game - Tank battle

Show us your completed creations made in Construct 2

Post » Sat Feb 21, 2015 5:52 am

Hi buddy! Here is my new little game - Multiplayer Tank battle.
You can use WASD and Enter to move and shoot your enemy. It's simple and fun, come join us! Your comments are welcomed.
IE browser is not supported
★ Both single player and multiplayer are supported.
★ 3 item types and 2 enemy types
★ 5 stages
★ game art assets(CC-By): chabull @ opengameart
Image
Image
Image

Game link:
http://www.memoryabc.com/c2_example/G5_tank_multi/
B
64
S
12
G
3
Posts: 182
Reputation: 6,355

Post » Sat Feb 21, 2015 7:04 am

Nice!
B
136
S
22
G
16
Posts: 886
Reputation: 30,771

Post » Sun Feb 22, 2015 10:28 pm

Hey that's pretty good :) I guess it would be more challenge against human players! You just need to expand on things like play area size, etc. maybe make a larger scrolling area. And just general stuff! Nice effort.
B
24
S
9
G
4
Posts: 1,646
Reputation: 6,596

Post » Mon Feb 23, 2015 6:32 am

codah wrote:Hey that's pretty good :) I guess it would be more challenge against human players! You just need to expand on things like play area size, etc. maybe make a larger scrolling area. And just general stuff! Nice effort.


Go MOBA(Multiplayer Online Battle Arena)? That's a good idea! I'll take it as my next plan. :D
B
64
S
12
G
3
Posts: 182
Reputation: 6,355

Post » Mon Feb 23, 2015 3:49 pm

Hi, it's a great multiplayer game! I can't make MP plugin work till now :?
Especially the area-choosing option is a smart design for a mature product, nice job.
B
110
S
28
G
8
Posts: 210
Reputation: 12,727

Post » Tue Feb 24, 2015 4:35 pm

gonzdevour wrote:Hi, it's a great multiplayer game! I can't make MP plugin work till now :?
Especially the area-choosing option is a smart design for a mature product, nice job.


Thank you @gonzdevour ! I think the reason why MP plugin is still not easy is because C2 users need more examples . Tough the 4 official tutorials are excellent (they are must-read), it still needs some stable structures to design games as finite-state machines. And many thanks for @rexrainbow , because your <MPSyncFunction> plugin solved some important problems for me. ;)
B
64
S
12
G
3
Posts: 182
Reputation: 6,355

Post » Tue Feb 24, 2015 5:04 pm

Yay, you did a good job, thanks for the multiplayer! To be honest, I also planned to make something like that, to play with my friends online. I really liked Battle City in childhood!

Here is the list of things that I would like to be added/changed to make the game better (it's good now, I just want it to be better, because I would play it :)):
Fire seems blurry and slightly unfitting, but this game was made with free assets, so that's not important.
Tank should make holes in the wall that are wide enough for it to pass through, no matter where you make that holes (sometimes they are wide, sometimes not). There are no tank/tank collisions and tank sometimes does not rotate correctly (bug). Adding grid (by that I mean, for instance, tank could move only 8*n pixels at a time, and be at certain positions), would help to move the tank around.
Oh, and add audio - tank should make "rrrr" sound.

In short, the more similar to "Expanded Multiplayer Battle City" this game becomes, the better.
Keep up the good work!

Also, adding more power ups/tank types (Catapults maybe?) should be okay.
The creator of Gurgosus card universe!
Visit Gurgosus.eu for more info.
B
12
S
1
G
1
Posts: 43
Reputation: 1,186

Post » Tue Feb 24, 2015 5:53 pm

Nice game, I like tank games hehe :P

Had fun playing with someone :D


I entered an alias for login, but did not see it get used though.
After a couple levels hit enter to start again did no longer work after death.

Also, when a peer joined, the game I was playing restarted, I had near all tanks killed xD
Who dares wins
B
50
S
10
G
10
Posts: 1,728
Reputation: 12,875

Post » Wed Feb 25, 2015 12:47 pm

lennaert wrote:Nice game, I like tank games hehe :P

Had fun playing with someone :D


I entered an alias for login, but did not see it get used though.
After a couple levels hit enter to start again did no longer work after death.

Also, when a peer joined, the game I was playing restarted, I had near all tanks killed xD


@lennaert Thanks for the precious feedback! Originally I was thinking that single player mode is just for killing time when waiting for 2nd player to join. And after publish the game I think I'm totally wrong. Because for a newly published game it's hard to find a teammate. And most players will get considerable experiences from single player mode.
B
64
S
12
G
3
Posts: 182
Reputation: 6,355

Post » Wed Feb 25, 2015 1:07 pm

vikuserro wrote:Yay, you did a good job, thanks for the multiplayer! To be honest, I also planned to make something like that, to play with my friends online. I really liked Battle City in childhood!

Here is the list of things that I would like to be added/changed to make the game better (it's good now, I just want it to be better, because I would play it :)):
Fire seems blurry and slightly unfitting, but this game was made with free assets, so that's not important.
Tank should make holes in the wall that are wide enough for it to pass through, no matter where you make that holes (sometimes they are wide, sometimes not). There are no tank/tank collisions and tank sometimes does not rotate correctly (bug). Adding grid (by that I mean, for instance, tank could move only 8*n pixels at a time, and be at certain positions), would help to move the tank around.
Oh, and add audio - tank should make "rrrr" sound.

In short, the more similar to "Expanded Multiplayer Battle City" this game becomes, the better.
Keep up the good work!

Also, adding more power ups/tank types (Catapults maybe?) should be okay.


@vikuserro Thanks for playing! I agree every item on your list. Actually I like Battle City, too. About 2 Weeks ago I was thinking of practicing MP game design skill, and then Battle City comes to my mind. So I started to make this little game.

To figure out how to fix the game, I need your help to push "o" button to check for connection status. What's the ping value when you see the problems above? Sometimes Peer sees different game experiences comparing to Host. As I know the following problems arise under high ping value:

1. Bullet, shadows, explosions looks out of sync.
2. Tank movement drifts(happens to both players and enemies).
3. Player tank sometime lose control in the beginning, it's like something locks arrow key(know bug)

I'll try to add more item/enemy/stage, and looking for sound effects at the same time! :D

ps: for grid move, i need to figure out how to keep C2 MP sync advantage without damage grid move behavior. This might be a risky trial and I'll find some other time to do.
B
64
S
12
G
3
Posts: 182
Reputation: 6,355

Next

Return to Completed Creations

Who is online

Users browsing this forum: No registered users and 0 guests