codah wrote:Hey that's pretty good I guess it would be more challenge against human players! You just need to expand on things like play area size, etc. maybe make a larger scrolling area. And just general stuff! Nice effort.
gonzdevour wrote:Hi, it's a great multiplayer game! I can't make MP plugin work till now
Especially the area-choosing option is a smart design for a mature product, nice job.
lennaert wrote:Nice game, I like tank games hehe
Had fun playing with someone
I entered an alias for login, but did not see it get used though.
After a couple levels hit enter to start again did no longer work after death.
Also, when a peer joined, the game I was playing restarted, I had near all tanks killed xD
vikuserro wrote:Yay, you did a good job, thanks for the multiplayer! To be honest, I also planned to make something like that, to play with my friends online. I really liked Battle City in childhood!
Here is the list of things that I would like to be added/changed to make the game better (it's good now, I just want it to be better, because I would play it ):
Fire seems blurry and slightly unfitting, but this game was made with free assets, so that's not important.
Tank should make holes in the wall that are wide enough for it to pass through, no matter where you make that holes (sometimes they are wide, sometimes not). There are no tank/tank collisions and tank sometimes does not rotate correctly (bug). Adding grid (by that I mean, for instance, tank could move only 8*n pixels at a time, and be at certain positions), would help to move the tank around.
Oh, and add audio - tank should make "rrrr" sound.
In short, the more similar to "Expanded Multiplayer Battle City" this game becomes, the better.
Keep up the good work!
Also, adding more power ups/tank types (Catapults maybe?) should be okay.
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