My ongoing list

New releases and general discussions.

Post » Thu Jan 29, 2009 9:46 am

Okay, I think the smartest thing would be to just create a thread where I'll just keep going posting feature requests and suggestions. So let's start:

1) Mute Events.
Very simple thing. What happens if this event isn't in there? Instead of deleting and undo'ing, it'd be cool if we could just 'mute' events, so they'd not be processed at runtime, but they'd still be in the event sheet.

That way, if I want to test out controls, I don't have to kill events or change their attributes all the time.

2) Controller Support.
This is basically the cornerstone of it all. Support for the X360 Controller and all it's functions would be great.

3) AVIs with Alpha Channel.
For great looking games. We could have avis with alpha channels in the foreground and in the background. Being able to render out videos with alpha channels and using them in the scenes would be really powerful.

4) Multi-Platform support.
Construct is DirectX, yeah, but ultimately, this'd be just frigging awesome. Being able to create a 2d game that you could then compile for multiple platforms would be the best thing ever.

5) In the Platform Controls, under Add / Edit Controls, it'd be nice being able to set the order of the controls. If I Have P1 and P2 Controls and wanna add another P1 control later on, I want to be able to put that control to the other P1 Controls - and not under the PS2 Controls.
B
6
S
2
G
3
Posts: 520
Reputation: 2,690

Post » Thu Jan 29, 2009 10:00 am

1) Use Event Groups. You can toggle them in runtime.
B
62
S
21
G
12
Posts: 1,910
Reputation: 13,155

Post » Thu Jan 29, 2009 11:24 am

[quote="thomasmahler":1bf1g0fp]1) Mute Events.
Very simple thing. What happens if this event isn't in there? Instead of deleting and undo'ing, it'd be cool if we could just 'mute' events, so they'd not be processed at runtime, but they'd still be in the event sheet.[/quote:1bf1g0fp]

I think you're talking about the 'toggle events' button, on the ribbon.

[quote="thomasmahler":1bf1g0fp]2) Controller Support.
This is basically the cornerstone of it all. Support for the X360 Controller and all it's functions would be great.[/quote:1bf1g0fp]

This could be done by any developer using our SDK. We're pretty loaded right now till after 1.0.

[quote="thomasmahler":1bf1g0fp]4) Multi-Platform support.
Construct is DirectX, yeah, but ultimately, this'd be just frigging awesome. Being able to create a 2d game that you could then compile for multiple platforms would be the best thing ever.[/quote:1bf1g0fp]

We have plans for this in Construct 2.0.
B
3
S
2
G
5
Posts: 1,777
Reputation: 5,529

Post » Thu Jan 29, 2009 11:36 am

5) Ordering: In the Platform Controls, under Add / Edit Controls, it'd be nice being able to set the order of the controls. If I Have P1 and P2 Controls and wanna add another P1 control later on, I want to be able to put that control to the other P1 Controls - and not under the PS2 Controls.

Same thing with the project bar. I've got my game and the event sheets in there, but I can't re-order the sheets, which makes the whole thing a little jumbled.

Btw, ordering events also seems to be a little buggy right now. If I take multiple events and do a copy and paste or a cut and paste, Construct will simply crash.

(I'll keep the original post updated)
B
6
S
2
G
3
Posts: 520
Reputation: 2,690

Post » Thu Jan 29, 2009 4:30 pm

6) Being able to turn off the interpolation.

Say I'm doing Pixel Art and I want to add a HUD with a pixelated font - how do I turn off the Anti Aliasing Effect that Construct automatically adds on top of the text? I can't find anything and it looks really weird to have pixelated characters, environments, everything, but the text is round and smooth.

Same thing with the scaling of sprites. I definitely wanna be able to scale my sprites and keep them pixelated.
B
6
S
2
G
3
Posts: 520
Reputation: 2,690

Post » Thu Jan 29, 2009 4:50 pm

Change the sampler setting in application settings :).
B
3
S
2
G
5
Posts: 1,777
Reputation: 5,529

Post » Thu Jan 29, 2009 7:03 pm

Oops, I definitely missed that one :)

7) It'd be cool if we could also toggle objects. Say, i have a couple of lights in my scene (or some blocks for that matter) and want to see how the game looks / feels like without them. Instead of deleting em, I wanna be able to temporarily hide / toggle them, just like the Events.
B
6
S
2
G
3
Posts: 520
Reputation: 2,690

Post » Thu Jan 29, 2009 7:05 pm

You could just tick "Invisible on startup" in their properties, or enable the "Destroy on startup" attribute.
Scirra Founder
B
359
S
214
G
72
Posts: 22,948
Reputation: 178,532

Post » Fri Jan 30, 2009 9:31 am

[code:1k9cbxg2]2) Controller Support.
This is basically the cornerstone of it all. Support for the X360 Controller and all it's functions would be great.[/code:1k9cbxg2]

Why X360 Controller? and not "any controller"?
i'm sick of all that game's i can't play becouse i don't have "original microsoft xbox 360 controller" what's wrong with you people? microsoft sticker on a controller doesn't make it best in the world :evil:
ImageImageImageImage
B
140
S
58
G
36
Posts: 2,547
Reputation: 31,170

Post » Fri Jan 30, 2009 10:14 am

X360 controller is for X360 games. Construct doesn't do those yet, I believe.

Instead, I think a generic controller plugin would be nice... for all brands, not just a specific one. But that is trivial feature that only a minority of Construct users would use.
B
62
S
21
G
12
Posts: 1,910
Reputation: 13,155

Next

Return to Construct Classic Discussion

Who is online

Users browsing this forum: No registered users and 4 guests