My Ouya has just shipped

Discussion and feedback on Construct 2

Post » Sat Jan 12, 2013 2:59 pm

I'm going to try to see if I can my game to run on the Ouya today. If it works I'll be back with a video. :)
B
12
S
3
G
5
Posts: 21
Reputation: 3,765

Post » Sat Jan 12, 2013 10:49 pm

@rfisher
I don't have a capx here. :(

@Hemul1
That would be great! =D
B
21
S
6
G
3
Posts: 64
Reputation: 2,924

Post » Sun Jan 13, 2013 10:20 pm

A simple animation with 4 bouncing objects not using physics was about 30FPS using Phonegap.
B
17
S
9
G
7
Posts: 249
Reputation: 6,922

Post » Sun Jan 13, 2013 10:28 pm

Have you tried something more intense? I'm not sure if Phonegap's performance is good enough for 'real' games.

Thanks for trying it out. ;)
B
21
S
6
G
3
Posts: 64
Reputation: 2,924

Post » Mon Jan 14, 2013 11:28 am

Ok so I got the game working, somewhat.

However I don't think the Ouya recognized it as a proper "GAME" since I could only run it from the software section. I exported the game using phonegap and I guess that in order to get the games to run decently we'll need to include the OUYA API through the wrapper somehow. Does anyone have any ideas of how we could do that?
B
12
S
3
G
5
Posts: 21
Reputation: 3,765

Post » Mon Jan 14, 2013 11:47 am

@Hemul1

I'm currently working on this and once I get it working I'll release it. Unless somebody else does it first.
B
17
S
9
G
7
Posts: 249
Reputation: 6,922

Post » Mon Jan 14, 2013 12:47 pm

[QUOTE=rfisher] @Hemul1

I'm currently working on this and once I get it working I'll release it. Unless somebody else does it first.[/QUOTE]

Then you'll have my undying love forever.
B
12
S
3
G
5
Posts: 21
Reputation: 3,765

Previous

Return to Construct 2 General

Who is online

Users browsing this forum: blackant, Bleenx and 9 guests