My physics leveleditor/game

Show us your completed creations made in Construct 2

Post » Tue Dec 20, 2011 1:14 pm

Hi guys!,

english is not my first language but here it goes,

wanted to show what ive been working on, its an angrybirds like engine, with ability to save/load levels on the fly, ive spend more time on the editor itself than the actual game, because i just wanted to create a base that i then take further to other concepts then a pure angrybird clone,

i first build the leveleditor on a seperate level, but i reconsidered that and made it so you can directly test the level your working on, the cool thing is that the instant you create certain objects, the projectile will act accordingly > enemy object/destructable objects,

the last thing i added was that the object saves properties like moveble/immovable, so i can add groundobject or static objects

i also created it that the levels are saved to a mysql database, (wich took me the longest time as i didnt know php/mysql) but now i least know the basics, this demo is an ingame saving system, because im still working out security + its way faster like this

the leveleditor controls are explained in the leveleditor

to shoot, just pull and let go :) you also switch camera by clicking on screen

smoothest play is ofcourse chrome, but opengl is also activated, so firefox and the lot will also play reasonable i think

so let me know what you think!

http://www.html5games.be/engine1/
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Post » Tue Dec 20, 2011 1:37 pm

how do you do a broken crates? :)
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Post » Tue Dec 20, 2011 2:20 pm

@delgado, I presume its just a animation..
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Post » Tue Dec 20, 2011 2:27 pm

i made a broken "piece" sprite with 4 frames, destroyed the crate and created 4 pieces with a random frame, and gave a slight strenght to it
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Post » Tue Dec 20, 2011 3:36 pm

Brilliant. I will have to play around with doing something similar myself in the future I think.
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Post » Tue Dec 20, 2011 3:41 pm

Very nice engine!! I wanted to do something like this...great start!!
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Post » Tue Dec 20, 2011 3:49 pm

Very impressing. I am again supriesed what C2 is capable of.
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Post » Wed Dec 21, 2011 12:12 am

glad you like it, always nice to hear :) its a bit on hold now until familys show up :) really need them to do more collison checking between same pieces.
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Post » Wed Dec 21, 2011 1:28 am

Wow, that's fantastic!
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Post » Sun Apr 20, 2014 2:21 pm

Your link no longer works, is it possible you could fix that? I would like to see it
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